Search Results: World of Warcraft

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  • ARTS AND CULTURE

    When gamers rule Australia

    • Michael McVeigh
    • 24 July 2012
    2 Comments

    Imagine if life was a video game. You could earn health points for a good diet, citizenship points for catching the train, social awareness points for reading the news. But how many points would you get for helping a homeless person? And how would you measure an activity such as talking to your family?

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  • ENVIRONMENT

    Best of 2009: If Facebook died

    • Drew Taylor
    • 12 January 2010
    1 Comment

    Australian online and wireless games constitute a rapidly-growing, billion-dollar industry, and sites such as Facebook increasingly dominate our social networks. Have we taken the first step towards 'trusting the computer' too much? October 2009

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  • ENVIRONMENT

    'Depraved' videogames get serious

    • Drew Taylor
    • 25 November 2009
    14 Comments

    The media has labelled them 'murder simulators', linked them to depression and held them accountable for childhood obesity. But there's another side to videogames that the mainstream media doesn't seem to want you to know about.

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  • ENVIRONMENT

    If Facebook died

    • Drew Taylor
    • 06 October 2009
    10 Comments

    Australian online and wireless games constitute a rapidly-growing, billion-dollar industry, and sites such as Facebook increasingly dominate our social networks. Have we taken the first step towards 'trusting the computer' too much?

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  • MEDIA

    Alice's addiction in Cyberland

    • Adam McKenna
    • 27 July 2009
    6 Comments

    As we continue to become tools of our tools, we risk mistaking online social networking for social capital. Social networking is widespread because humans are social animals, and technology has changed the way we live, interact and seek to interact.

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  • ENVIRONMENT

    Bodies and brains already merged with computer power

    • Tim Thwaites
    • 11 December 2006
    1 Comment

    The animated family conversation was becoming louder. Looking for signs that it was disturbing the other passengers, there was no need to worry. On a tram which was two-thirds full, almost all were staring into space, plugged into their iPods.

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