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Families can be sites of great love and nourishment, and also of pain and trauma - often, all of these things, to varying degrees. The Family Fang focuses on the lives of adults bearing the mental and emotional ramifications of what can fairly be described as an abusive upbringing. It provides an illuminating counterpoint to Little Men, in which the close and sincere friendship of teenage boys comes under strain from their parents' 'grown-up' problems.
Pavel's meanderings are soundtracked by rock music blaring through his earphones. Increasingly the iPod seems to symbolise some nonchalant skein that isolates self-centred youths from the world around them.
The media has labelled them 'murder simulators', linked them to depression and held them accountable for childhood obesity. But there's another side to videogames that the mainstream media doesn't seem to want you to know about.
I spent untold hours playing on my Commodore 64. I upgraded to a PC, to fight the beasties of Duke Nukem 3D as I chugged too many coffees and Mars bars. Interactivity is videogames' strength, and can be applied in socially constructive ways for marginalised communities.